Thursday 28 November 2013

My first architectural visualisation

I finished the bathroom interior. There are bits I'm not happy with but I could tinker with this for ages and as this image took 20 hours to render and still was a little grainy I think it's time to draw a line under it and say this is my first architectural visualisation,  time to make a better one.



Saying that I might make a few little scenes of some details of the room.

Wednesday 27 November 2013

As requested here's some lighting information for the shaving scene.

The light doing most of the work is the spotlight behind the equipment.  There's an area light illuminating the backdrop which gives nice reflections, I should have done this with a hemi with a reflection map on but I didn't know you could do that at the time.

The other area light is just to control the colour and luminance of the backdrop.

Here's a screen shot with lighting info.


Hope this helps.

Monday 25 November 2013

I've done a little more of the bathroom scene.  I used the texture paint feature of blender for the bath which was enormous fun.  The view out of the window is a P'shopped in photo but it didn't work with it blank.  I'm not sure what I'm going to do with the view...I might model some foliage .


Sunday 24 November 2013

Started work on an interior architectural visualization. I thought a bathroom scene would be a good place to start as I can put my shaving stuff  in.


Some of the materials aren't working correctly at the moment, but it's a start.

Saturday 16 November 2013

Shave scene tinkering

Re rendered the lux/cycles render of the shaving scene.  I wasn't sure about the background in the original.



Friday 15 November 2013

Got the bristles in.  I used cycles hair strand rendering rather than Lux.  I'm tempted to try the whole thing in cycles to see how it compares.

Lux render is awesome


This is a Lux render render.  I'm impressed.  I've just got to workout how to do strand rendering for the bristles of the brush.

Thursday 14 November 2013

Early comp.

I've been working on a new composition.  It involved turning the bridge around 180 degrees.  There's not so much emphasis on the eco pods from this angle, it's more about the tug craft.


I've also got a cloud layer in there but it's not really working how I need it to.  It's got to have the dark blue/black with golden highlights going on.

Tuesday 12 November 2013

Now trying to work with the tug as the foreground element and the station as background.

Scale's wrong though.  Probably too much DoF.

Monday 11 November 2013

I've got the spacestation and small spaceship/tug thing in the same scene now.  I decided to shift the eco pods to the main truss.  I can see the eco pods being the main function of the station, maybe seeding the planet below.


Still looking for the right composition.

Folio page at http://polygonjungle.blogspot.co.uk/p/folio.html

Thursday 7 November 2013

Planet.

Not too bad from this distance.
But close up.....Might need another division.  From 3-4 minutes a frame to 6+.:-(

Folio page at http://polygonjungle.blogspot.co.uk/p/folio.html

Monday 4 November 2013

First post. An introduction.

I am an artist, or a craftsman.  Probably somewhere in-between. 

I make models, computer, not real, for computer games.  Or I did , up until 6 weeks ago when the company I worked for, Blitz Games Studios, went under.

Making models, texturing them, lighting them, making them into a world is fun, so I'm still doing it. Not for anyone in particular, just to improve my portfolio, skills and to fill in time between jobs. 

This isn't the first time I've been in this position.  Six years ago, after working for Sony up in London for six years I got made redundant. I made an armoured vehicle.  Here's a picture.



This time I've decided to create a space scene.  I've started a space station and a small spacecraft.




I have a planet too.  I'm baking out cloud simulations as I write this.  I'm hoping this will all come together into quite a nice little space scene.

At work I've used Maya to model and mental ray to light the armoured vehicle.  For the space scene I've been trying Blender.

Folio page at http://polygonjungle.blogspot.co.uk/p/folio.html